tag:blogger.com,1999:blog-34924970438869936032024-02-18T22:00:17.625-08:00Subbu AddankiCreature TD & Programmer By InstinctSubbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.comBlogger41125tag:blogger.com,1999:blog-3492497043886993603.post-63108199724965034492018-03-09T20:58:00.001-08:002018-03-09T20:58:25.309-08:00as_HyperPoint - Faster Joints Placement In Auto Rigs<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/G0Tw2WJ5ouQ" width="480"></iframe><br />
<br />
Hi This Is One More New PostSubbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-19970068734766711702018-03-09T20:48:00.001-08:002018-03-09T20:48:56.456-08:00Subbu Addanki's Character TD Reel (2018)<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/eXwQaAs9yAo" width="480"></iframe><br />
<br />
Hi This Is One More New PostSubbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-59292641423129533662016-10-09T18:59:00.001-07:002016-10-09T18:59:16.978-07:00as_HyperSkin : Auto Dual Skinning- Biped Rigs<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/H5C2NgyHDTA" width="480"></iframe><br />
<br />
Hi This Is One More New Post<br /><br />
<br /><br />
as_HyperSkin : Auto Dual Skinning- Biped Rigs<br /><br />
--------------------<br /><br />
Auto Skinning With Two Layers will eliminate few of corrective shapes at Elbows, Knees, Wrist and Finger Knuckles :)<br /><br />
<br /><br />
Part-02 Of 03 (Bipeds):<br /><br />
-----------------------<br /><br />
https://vimeo.com/182080524<br /><br />
<br /><br />
Part-01 Of 03 (Bipeds):<br /><br />
-----------------------<br /><br />
https://vimeo.com/181513025<br /><br />
<br /><br />
<br /><br />
Watch More Videos On Hyper Skin:<br /><br />
============================<br /><br />
1. as_HyperSkin (Quads):<br /><br />
https://vimeo.com/125718965<br /><br />
<br /><br />
2. Advance Hyper Skinning System -v1.5 (AHSS) [ON BIPED]<br /><br />
https://vimeo.com/60102640<br /><br />
<br /><br />
3. Hyper Skinning System -v1.0 [ON BIRDS]<br /><br />
https://vimeo.com/36643909<br /><br />
<br /><br />
4. Advance Feature : Fingers Solver<br /><br />
https://vimeo.com/99795519<br /><br />
<br /><br />
5. Hyper Skinning System -v0.4 :<br /><br />
https://vimeo.com/27093815<br /><br />
<br /><br />
6. Snake Rigging Tool Kit (For Hyper Smooth only)<br /><br />
https://vimeo.com/132298330<br /><br />
<br /><br />
<br /><br />
as_HyperPoint (Quads):<br /><br />
----------------------<br /><br />
https://vimeo.com/158488532<br /><br />
<br /><br />
as_HyperPoint (Birds):<br /><br />
----------------------<br /><br />
https://vimeo.com/145867286<br /><br />
<br /><br />
Your critics and suggestions are welcome ..<br /><br />
<br /><br />
Best Regards,<br /><br />
Subbu AddankiSubbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-22921140000449937862016-09-18T04:19:00.001-07:002016-09-18T04:19:11.822-07:00as_HyperPoint : Auto Joints Placement - Biped Rigs (Part - 2 of 3)<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/v2qjtWASn2Y" width="480"></iframe><br />
<br />
Hi This Is One More New Post<br /><br />
<br /><br />
"Now joints' placement for Bipeds, Quadruped and Bird rigs is just easy as never before .."<br /><br />
<br /><br />
as_HyperPoint (Bipeds) for as_EasyRig (Auto Biped Rigging Tool)<br /><br />
Please see it in full screen mode for better clarity.<br /><br />
<br /><br />
Model courtesy :<br /><br />
=============<br /><br />
www.makehuman.org<br /><br />
<br /><br />
Tested as_HyperPoint on these models - Girl, 2 Man models with different topology, woman, Lady and old man<br /><br />
Still R&D is going on for the better placement of joints and to support more features ..<br /><br />
And more editing tools are WIP for for faster editing of joints placements ..<br /><br />
<br /><br />
as_HyperPoint (Biped - Part 01):<br /><br />
==========================<br /><br />
https://vimeo.com/181513025<br /><br />
<br /><br />
as_HyperPoint (Quads) :<br /><br />
==================<br /><br />
https://vimeo.com/158488532<br /><br />
<br /><br />
as_HyperPoint (Birds) :<br /><br />
==================<br /><br />
https://vimeo.com/145867286<br /><br />
<br /><br />
asNode -- A Node Based Auto Rigging In Maya (Part 01 : Video Tutorial)<br /><br />
========================================================<br /><br />
asNode played major role while developing as_HyperPoint for as_EasyRig, as_EasyQuad & as_EasyBird.<br /><br />
With this, Development time has been reduced drastically.<br /><br />
Here goes the link about asNode:<br /><br />
www.vimeo.com/118924262<br /><br />
<br /><br />
Hope you enjoy it ..Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-1424262122728571232016-09-18T04:09:00.001-07:002016-09-18T04:09:13.349-07:00as_HyperPoint : Auto Joints Placement - Biped Rigs (Part - 1 of 3)<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/iq039HJdJbc" width="480"></iframe><br />
<br />
Hi This Is One More New Post<br /><br />
<br /><br />
"Now joints' placement for Bipeds, Quadruped and Bird rigs is just easy as never before .."<br /><br />
<br /><br />
as_HyperPoint(Bipeds) for as_EasyRig (Auto Biped Rigging Tool)<br /><br />
Please see it in full screen mode for better clarity.<br /><br />
<br /><br />
Model courtesy :<br /><br />
=============<br /><br />
www.makehuman.org and www.animium.com<br /><br />
<br /><br />
Tested as_HyperPoint on these models - Girl, 2 Man models with different topology, woman, Lady and old man<br /><br />
Still R&D is going on for the better placement of joints and to support more features ..<br /><br />
And more editing tools are WIP for for faster editing of joints placements ..<br /><br />
<br /><br />
as_HyperPoint (Bipeds : Part-02) :<br /><br />
===========================<br /><br />
https://vimeo.com/182080524<br /><br />
<br /><br />
as_HyperPoint (Quads) :<br /><br />
==================<br /><br />
https://vimeo.com/158488532<br /><br />
<br /><br />
as_HyperPoint (Birds) :<br /><br />
==================<br /><br />
https://vimeo.com/145867286<br /><br />
<br /><br />
asNode -- A Node Based Auto Rigging In Maya (Part 01 : Video Tutorial)<br /><br />
========================================================<br /><br />
asNode played major role while developing as_HyperPoint for as_EasyRig, as_EasyQuad & as_EasyBird.<br /><br />
With this, Development time has been reduced drastically.<br /><br />
Here goes the link about asNode:<br /><br />
www.vimeo.com/118924262<br /><br />
<br /><br />
Hope you enjoy it ..Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-73623240663825197302016-03-10T20:21:00.001-08:002016-03-10T20:21:37.604-08:00as_HyperPoint (as_EasyQuad) : Auto Joints Placer For Quadruped Rigs<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/nlh9ZrCFuJs" width="480"></iframe><br />
<br />
Hi This Is One More New Post<br /><br />
<br /><br />
as_HyperPoint (as_EasyQuad) : Auto Joints Placer For Quadruped Rigs<br /><br />
<br /><br />
"Now joints' placement for quadruped rigs is just a piece of cake.."<br /><br />
Introducing as_HyperPoint(Quads) with as_EasyQuad (Auto Quadruped Rigging Tool)<br /><br />
<br /><br />
Tested on 3 models - Wolf, Horse and Elephant ..<br /><br />
Still I am in need of more models for testing as_HyperPoint (Quads)<br /><br />
<br /><br />
Still R&D is going on for the better placement of joints ..<br /><br />
And more editing tools are WIP for for faster editing of joints placements ..<br /><br />
<br /><br />
asNode -- A Node Based Auto Rigging In Maya (Part 01 : Video Tutorial)<br /><br />
========================================================<br /><br />
asNode played major role while developing as_HyperPoint for as_EasyQuad.<br /><br />
With this, Development time has been reduced drastically.<br /><br />
Here goes the link about asNode:<br /><br />
www.vimeo.com/118924262<br /><br />
<br /><br />
Hope you enjoy it ..Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-2718795612378234092016-02-16T01:44:00.001-08:002016-02-16T22:43:31.187-08:00as_EasyExp (Facial Rigging)- Lips Auto Rigger & Hyper Skinning<div dir="ltr" style="text-align: left;" trbidi="on">
<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/RYCVwcsUkcM" width="480"></iframe><br />
<br />
as_EasyExp (Facial Rigging) : Lips N Eyes Auto Rigger with Auto Skinning For Lips ..<br />
<br />
For the first time I have done Titles Design & Animation. Hope you like it ..<br />
Check the same video for main presentation on facial rigging tools soon.<br />
<br />
Features:<br />
-----------<br />
1. Generate the lip curves from selected edges on lips<br />
2. One click to generate complete lips rig<br />
3. Supports integration with different pipelines<br />
4. Hyper Skinning (Auto Skinning) on Lips and Eye Lids<br />
5. Auto orientation of controls<br />
6. Pipeline friendly - Global Scaling etc<br />
<br />
as_SmoothNearest:<br />
-----------------------<br />
It can be downloaded for free from this location:<br />
<br />
http://www.creativecrash.com/maya/script/as_smoothnearest-a-magic-feature-from-hyper-skinning-system</div>
Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-68545629454437550052016-02-14T01:38:00.001-08:002016-02-14T01:39:36.334-08:00as_EasyPicker - Advance Picker GUI Designer (R&D)<div dir="ltr" style="text-align: left;" trbidi="on">
<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/HKUC4A86wj4" width="480"></iframe><br />
<br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">as_EasyPicker:</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">---------------------</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">Creates Picker GUI directly from the rig controls and view port</span><br />
<br style="background-color: white; color: #333333; font-family: Roboto, arial, sans-serif; font-size: 13px; line-height: 17px;" />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">WIP:</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">------</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">1. Adding more buttons like ik/fk, mirror pose etc.</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">2. Adding more custom buttons</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">3. Removing overlaps between various buttons</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">4. Different size GUIs from same background</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">5. Facial GUI Creation</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">6. More options for customization</span><br />
<span style="background-color: white; color: #333333; font-family: "roboto" , "arial" , sans-serif; font-size: 13px; line-height: 17px;">7. as_PickWalker - To walk through the different controls when they are hidden</span></div>
Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-24042904823267414392015-11-20T04:32:00.001-08:002016-02-14T01:39:51.201-08:002015 Scripting ShowReel<div dir="ltr" style="text-align: left;" trbidi="on">
<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/u2ciXMVKCHc" width="480"></iframe><br />
<br />
<br /></div>
Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-90604140423168855222015-11-20T04:28:00.001-08:002016-02-14T01:40:32.864-08:00as_HyperPoint (Auto Bird Rigging) : Auto Joints Placer<div dir="ltr" style="text-align: left;" trbidi="on">
<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/4KQVPGHzPO8" width="480"></iframe><br />
<br />
"Now joints' placement for bird rigs is just a piece of cake.."<br />
Introducing as_HyperPoint(Birds) with as_EasyBird (Auto Bird Rigging Tool)<br />
Tested and proven on many bird rigs in production. Tight integration with as_EasyBird Tool.<br />
<br />
asNode -- A Node Based Auto Rigging In Maya (Part 01 : Video Tutorial)<br />
========================================================<br />
asNode played major role while developing as_HyperPoint for as_EasyBird.<br />
With this, Development time has been reduced drastically.<br />
Here goes the link about asNode:<br />
www.vimeo.com/118924262<br />
<br />
Watch as_EasyBird Other Videos:<br />
---------------------------------------------<br />
1. Auto Bird Rigging In Maya (Crow Rigging)<br />
http://vimeo.com/17439975<br />
2. Auto Bird Rigging : Presentaiton on tail controls<br />
http://vimeo.com/19255107<br />
3. Rigging Wing Feathers on Peacock<br />
https://vimeo.com/19689232<br />
<br />
Hope you enjoy it ..</div>
Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-54949337620445881742015-07-02T20:14:00.001-07:002015-07-02T20:14:44.854-07:00as_EasySnake (Auto Snake Rigging Tools) : Scaling & Path Animation<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/o1pXByrFQ4o" width="480"></iframe><br />
<br />
Hi This Is One More New Post Download This Free Maya Snake Rig From My Web Site:<br /><br />
----------------------------------------------------------------------------<br /><br />
http://www.pythonscripting.com/downloads/3-maya-rigs/<br /><br />
<br /><br />
Now this tool is available for sale. For details, contact : subbu.add@gmail.com<br /><br />
Prepared this video based on one of my client request, to attach scaled snake rig to motion path..<br /><br />
<br /><br />
Chapters:<br /><br />
-------------<br /><br />
00:05 - Scaling & Path Animation<br /><br />
02:32 - File download information<br /><br />
<br /><br />
Various Other Tools for Snakes:<br /><br />
-------------------------------------------<br /><br />
1. as_EasySnake.py (Auto Snake Rigging Tool)<br /><br />
https://vimeo.com/26042139<br /><br />
2. as_PathAnim (To Animate Snake Along Path)<br /><br />
https://vimeo.com/17458250<br /><br />
3. as_SnakePaths (To Create Multiple Snake Paths)<br /><br />
http://www.youtube.com/watch?v=Mo7OOZpPi-o&t=2m56s<br /><br />
4. as_MultiSnakes(To Animate Multiple Snakes Along Multiple Paths on Ground or Human Body etc.)<br /><br />
http://www.youtube.com/watch?v=Mo7OOZpPi-o&t=2m56s<br /><br />
https://vimeo.com/57951363<br /><br />
<br /><br />
Advanced Snake Features will be shown in my next video.<br /><br />
<br /><br />
Coming Soon: Multiple Snakes Crawling Animation on body and ground with Scripting:<br /><br />
http://www.youtube.com/watch?v=Mo7OOZpPi-o&t=2m56s<br /><br />
<br /><br />
Features:<br /><br />
-------------<br /><br />
1. Various Types of Ctrl Shapes<br /><br />
2. Selection of No. of Joints and No. Of Ctrls<br /><br />
3. Flexibility at both ends<br /><br />
4. Initial Selection Type: Curve or Jnts<br /><br />
5. Ctrl Type: Grouped or Cluster Ctrl<br /><br />
6. Ctrl Parent Style: Individual or Parented to Next Ctrl<br /><br />
7. Random Ctrl Colors<br /><br />
8. Path Animation: Easy Snake Animation Along Path<br /><br />
9. Crawling Setup for Snake motion<br /><br />
10. Hyper Smooth for Skinning<br /><br />
<br /><br />
New Updates:<br /><br />
-------------------<br /><br />
1. Create Basic Hierarchy<br /><br />
2. Eyes Setup<br /><br />
3. Jaw Setup<br /><br />
4. Tongue Setup (in progress)<br /><br />
<br /><br />
as_EasySnake Usage : Watch Following Demo (Usage In Movie)<br /><br />
----------------------------------------------------------------------------------------<br /><br />
http://www.vimeo.com/27564200<br /><br />
<br /><br />
You Can Watch: Advanced Hyper Skinning System<br /><br />
----------------------------------------------------------------------<br /><br />
https://vimeo.com/125718965Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-2615668185536894022015-04-22T12:53:00.001-07:002015-04-22T12:53:49.149-07:00Advanced Hyper Skinning System -New Features & as_SmoothNearest (Auto Sk...<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/S6R44XWgenc" width="480"></iframe><br />
<br />
Hi This Is One More New Post<br /><br />
You don't have to sweat bullets about Skinning anymore. Yep, I am serious! Rig anything from Props, toddlers to Beasts with my Flagship product "Advanced Hyper Skinning System". Stay tuned for the official release.<br /><br />
<br /><br />
The critical part in any skinning is Division Of Regions according to Joints. Hyper Skinning can divide the skinning regions easily and Its weighting system is unique in its nature.. Even hyper skinning has joint level control with attributes 'blendMethod' and 'blendValue'. It's hyper smooth and as_SmoothNearest options are unbeatable. After Hyper Skinning, only maya skinCluster remains. No need of additional deformers. Hyper Skinning uses Maya's default 'Smooth Bind' option. After hyper skinning rig is as light as earlier with updated skinning. And its unique algorithm, preserves volume at different regions like elbows and shoulders..Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-62542685220560661802015-02-22T19:41:00.001-08:002015-02-22T19:42:28.185-08:00Bilal Official Teaser Trailer #1 (2015) Animation Movie HD<div dir="ltr" style="text-align: left;" trbidi="on">
<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/Wp_7Gdf2blE" width="480"></iframe><br />
<br />
<span style="background-color: white; color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; line-height: 19.3199996948242px;">Worked as a lead rigger for this movie..</span><br />
<span style="background-color: white; color: #141823; font-family: Helvetica, Arial, 'lucida grande', tahoma, verdana, arial, sans-serif; font-size: 14px; line-height: 19.3199996948242px;">Responsible for all rigging work.. </span></div>
Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com1tag:blogger.com,1999:blog-3492497043886993603.post-37384993234270359932015-02-06T22:50:00.001-08:002015-02-06T22:52:16.852-08:00asNode (Part 01) -- One node for most of the Rigging Work in Maya (Video Tutorial)<div dir="ltr" style="text-align: left;" trbidi="on">
<iframe allowfullscreen="" frameborder="0" height="270" src="https://www.youtube.com/embed/hYAhlJaeZug" width="480"></iframe><br />
<br />
Hi This Is One More New Post<br />
<br />
<br />
<br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">asNode -- One node for most of the Rigging Process in Maya (Updated with Quick Example)</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">http://vimeo.com/subbu118/asnodefeaturestutorial</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">Download:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">-------------</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">asNode along with example code as shown in video is available for free download here :</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">http://www.creativecrash.com/maya/script/asnode-one-node-for-most-of-the-general-process-in-maya-rigging</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">Purpose:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">-----------</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">This node is the key module in maya rigging process. One node for the most of the rigging process.</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">asNode is still going to include many general methods required for rigging / animation process.</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">It played key role in hyper skinning system as shown in below video:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">asNode was developed with the inspiration from PyNode in PyMel, But with extended support to Rigging process.</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">And this doesn't depend on PyNode in PyMel. Its purely depends only on Maya api and maya.cmds.</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">Features:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">----------</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">1. One node for most of the general process in Maya Rigging</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">2. asNode was developed with the inspiration from PyNode in PyMel</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">3. It has extensive support to Rigging and General Pipeline.</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">4. Doesn't depend on any external modules like PyMel</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">5. Purely depends on maya.cmds and maya python api</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">6. Increase programming speed in rigging & pipeline upto 3-4 times</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">7. A Node with true Object Oriented Programming (OOP)</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">8. Auto completion list varies with change in node type</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">9. Tight Integration With All Auto Rig tools like (as_EasyBird, as_EasyRig, as_EasyQuad etc.)</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">Updates:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">----------</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">2014.09.08 -- Updated asNode.rar with help file on all methods by adding 'asNode.pypredef'. Open it with wordpad</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">2014.09.21 -- Test files are added in asNode.rar for asN.addChild, asN.mConstrain etc</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">2015.02.05 -- Auto completion methods will update and change according the selection type of object</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">2015.02.06 -- Fixed the method : asN.jntOrient and added new methods : asN.get_2PosExtn, asN.get_2PosVect.</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">And added new example maya files</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">Future Updates:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">-------------------</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">1. More rigging and pipeline related methods will be added to asNode</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">Usage:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">--------</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">Apply asNode on any maya node and then start using following methods:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">[ '_selected', 'addAttr', 'addAttrDivider', 'addChild', 'addPrefix', 'addSuffix', 'applyCtrlColor', 'asObj', 'attr', 'capitalize', 'center',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'centerPivot', 'child', 'connectAttr', 'connectionInfo', 'connections', 'constrainTo', 'contains', 'count', 'decode', 'delete', 'deleteAttr',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;"> 'deleteHistory', 'deleteKey', 'deleteNode', 'deselect', 'disconnectAttr', 'distanceTo', 'dupeNVersionUp', 'duplicate', 'encode',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;"> 'endswith', 'expandtabs', 'extendToParent', 'extendToShape', 'extractNum', 'find', 'format', 'freeze', 'fullName', 'getAttr',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'getChildren', 'getDirPos', 'getDirVect', 'getFaceList', 'getInputs', 'getNearestVtx_OnMesh', 'getOutputs', 'getPos', 'getPosJnt',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;"> 'getPosLoc', 'getPos_Old', 'getPos_Vtx', 'getRot', 'getShape', 'getSibIndex', 'getVtxList', 'grpIt', 'grpIt_Old', 'hasAttr',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'hasAttrLocked', 'hasChild', 'hasParent', 'hasShape', 'hasUniqueName', 'hide', 'index', 'intersects', 'isChildOf', 'isCurv',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'isJnt', 'isLastJnt', 'isLoc', 'isMesh', 'isNodeType', 'isParentOf', 'isShape', 'isSkinMesh', 'isTrans', 'isalnum', 'isalpha', 'isdecimal',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'isdigit', 'islower', 'isnumeric', 'isspace', 'istitle', 'isupper', 'jntAxis', 'jntDist', 'jntOrient', 'jntOrientTo', 'jntRadius', 'join',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;"> 'listConstraints', 'listHistory', 'listLockedAttrs', 'listRelatives', 'ljust', 'lockAttrs', 'longName', 'longestObj', 'lower', 'lstrip',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'mConstrain', 'mDistance_BB', 'mDistance_Vtx', 'moveAnimTo', 'moveAnimToGrp', 'moveValuesFromGrps', 'moveValuesToGrp',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'name', 'nearestObj', 'nearestPointOn', 'nextSeriesNode', 'nextUniqueName', 'nextVar', 'nodeType', 'numChildren', 'obj',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;"> 'openAttrs', 'parent', 'parentTo', 'partition',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'pickWalkDown', 'pickWalkLeft', 'pickWalkRight', 'pickWalkUp', 'prefixHI', 'rename', 'reorderDeformers', 'replace', 'reverseConnect',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;"> 'rfind', 'rindex', 'rjust', 'root', 'rotateBy', 'rpartition', 'rsplit', 'rstrip', 'scaleBy', 'searchReplaceAll', 'select', 'selectHI',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'selectSeries', 'selectSiblings', 'setAttr', 'setName', 'setPos', 'setRot', 'setSibIndex', 'shape', 'shapeCtrl', 'shortName', 'show',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">'snapPivTo', 'snapPosTo', 'snapRotTo', 'snapShpTo', 'split', 'splitlines', 'startswith', 'strip', 'stripNum', 'swapcase', 'template',</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;"> 'title', 'transferAnimTo', 'transferAnimToGrp', 'translate', 'translateBy', 'unfreezeRotation', 'unfreezeTrans', 'unparent', 'untemplate']</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">Testing the asNode:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">--------------------------</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">create two spheres named 'pSphere1' and 'pSphere2'</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">And then, Run these commands from python window</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">from asNode import *</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">p2 =asNode('pSphere2')</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">p2.select()</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">p2.snapPosTo([5,0,0])</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">asN =asNode('pSphere1')</span><br />
<br style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;" />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">#_ That's it, then start using:</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">asN.snapPivTo(p2) #_ Now pSphere1's pivot is at 'pSphere2'</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">or</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">Create any maya poly object or locator then try this command</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">from asNode import *</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">node =asN._selected()[0] #_ asN is short form for selecting selected objects..</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">node.rename('Ball') #_ Rename to 'Ball'</span><br />
<span style="background-color: #fcfbf5; color: #333333; font-family: 'Cherry Cream Soda'; font-size: 13px; line-height: 18.2000007629395px;">node.addSuffix('_Sph') #_ Now it adds '_Sph' suffix to the ball, But still node is updated with all these changes</span></div>
Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-34158057193721262662014-07-10T22:26:00.001-07:002014-07-10T22:26:53.063-07:00Hyper Skinning System (Advance Feature) : Proxy Mesh Creation -By Subbu ...<div dir="ltr" style="text-align: left;" trbidi="on">
<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/AI-XtBB-kwE" width="480"></iframe><br />
<br />
To create proxy mesh using Hyper Skinning System..</div>
Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-71474449653881090142014-07-03T14:02:00.001-07:002014-07-03T14:02:18.480-07:00Hyper Skinning System (Advance Feature) : Solve Fingers By Subbu Addanki<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/Io8-veySJV0" width="480"></iframe><br />
<br />
Hi<br /><br />
Its dream for many artists to see next phase in automation for skinning process<br /><br />
Now Hyper Skinning System comes with Advance feature : Solve Fingers (Additional treatment for fingers' skinning)<br /><br />
It is the only system it shows the automation process in skinning in video form on Internet..<br /><br />
Its unique in its nature to deliver best results like volume preservation at various areas on character.<br /><br />
Now it becomes more powerful with its advance features.. Solve Fingers & Smooth Nearest<br /><br />
<br /><br />
I have utilized the Great Dane model in this presentation which is downloaded from creativecrash.com.<br /><br />
Special Thanks to Chris Baker for such a awesome model. It suits my requirement in this presentation..<br /><br />
<br /><br />
Thanks to my beloved wife Prasanna for her support in this process and giving name 'Hyper Skinning'.<br /><br />
She derived that word from 'Hyper Active Kids..'<br /><br />
<br /><br />
as_HyperSkin (Advance)<br /><br />
--------------------------------<br /><br />
For Details Contact At: subbu.add@gmail.com or http://www.pythonscripting.com/contact/<br /><br />
ADVANCED HYPER SKINNING SYSTEM -Save your time in Skinning..<br /><br />
Note: Tested on MANY PRODUCTION CHARACTERS & Got BEST RESULTS<br /><br />
<br /><br />
Visit For More Details:<br /><br />
http://www.pythonscripting.com/<br /><br />
<br /><br />
As_HyperSkin<br /><br />
F e a t u r e s<br /><br />
==========<br /><br />
1. Volume Preservation at shoulders, hips & elbow like areas<br /><br />
2. Reduces Most Of The Skinning Process<br /><br />
3. Works On All Rigs (Biped, Bird, Quad, Snake etc.)<br /><br />
4. Works On Selected Vertices<br /><br />
5. Advance Feature : Solving Joints For Fingers / Toes<br /><br />
6. Advance Feature : Smooth Nearest Vertices (as_SmoothNearest)<br /><br />
7. Hyper Smooth : Automated Smooth Process<br /><br />
8. Auto Creation of 'Geo Centric Discs' including their shapes<br /><br />
9. Tight Integration With Auto Rigs (as_EasyBird, as_EasyRig, as_EasyQuad etc.)<br /><br />
10. Works On Non-Manifold Geometry Also<br /><br />
11. Disposable Discs after usage, So No Extra burden to the Rig..Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-32581571975193639402013-07-22T09:40:00.001-07:002013-07-22T09:40:57.197-07:00his Beware the Batman - 101 - Hunted<iframe allowfullscreen="" frameborder="0" height="270" src="//www.youtube.com/embed/sEqTiKElpys" width="480"></iframe><br />
<br />
Worked as a Character Supervisor for this TV series. Designed some of the tools like: as_AutoClavicle, as_SilhoutteCtrl, as_EasyZipper and Hair rigging tools. Developed various tools and solutions for Multi Layered Hair rigging for Katana like characters.. Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-8819351599386556252013-02-24T05:20:00.001-08:002013-02-24T05:20:31.489-08:00Advanced Hyper Skinning System (Art & Technic) -By Subbu Addanki<iframe allowfullscreen="" frameborder="0" height="270" src="http://www.youtube.com/embed/mAruaC0H4Uk" width="480"></iframe><br />
<br />
<br />
My dream for the past 2 years has come true. as_HyperSkin is a result of 2 years R&D.<br />
Finally, Scripting has proven it's potential in Skinning also.<br />
My ambition is to develop one script to handle all skin tasks for all rigs(Bi-ped, Quad, Snake, Bird etc..)<br />
Now we are seeing here :)<br />
<br />
as_HyperSkin (Advanced)<br />
-------------------------------------<br />
Tentative Release Date: 28/02/2013<br />
COMING SOON: ADVANCED HYPER SKINNING SYSTEM -Skin your character in 15 min.<br />
Note: Tested on 100s Of PRODUCTION CHARACTERS & Got BEST RESULTS<br />
<br />
Visit For More Details:<br />
http://www.pythonscripting.com/<br />
<br />
Features:<br />
------------<br />
<br />
1. Disc & Volume Based Hyper Skinning System (Easy to Editable Discs)<br />
2. New Attrs : BlendMethod & BlendValue (Customize Your Each Joint Skin)<br />
3. Volume Preservation At All Areas Including Shoulders & Hips<br />
4. Works On Any Rig (Biped, Bird, Quad, Snakes etc.)<br />
5. Reduces Most Of The Skinning Process<br />
6. Works On Selected Vertices<br />
7. Retain Default Skinning On Selected Vertices<br />
8. Hyper Smooth - Automated Smooth Process<br />
9. Auto Creation of 'Advanced Discs' & Their Usage.<br />
10. Generates Skinning From Scratch..<br />
11. Tight Integration With Auto Rigs (as_EasyBird, as_EasyRig, as_EasyQuad etc.)<br />
<br />
Watch Other Hyper Skin Videos:<br />
------------------------------------------<br />
1. Hyper Skinning System -v1.0:<br />
https://vimeo.com/36643909<br />
2. Hyper Skinning System -v0.4 :<br />
https://vimeo.com/27093815<br />
3. Skinning Transfer :<br />
https://vimeo.com/18500919<br />
4. Snake Rigging Tool Kit:<br />
https://vimeo.com/26042139<br />
Visit My Blog for more details:<br />
--------------------------------------<br />
https://subbuadd.blogspot.com/<br />
<br />
Welcome to the world of Automation (Auto Rigging Junky)<br />
------------------------------------------------------------------------<br />
https://vimeo.com/channels/autoriggingjunky<br />
Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com2tag:blogger.com,1999:blog-3492497043886993603.post-84885366163856057742013-01-24T09:50:00.001-08:002013-01-24T17:54:40.392-08:00Automated Multi Snakes Animation -By Subbu Addanki<div dir="ltr" style="text-align: left;" trbidi="on">
<iframe allowfullscreen="" frameborder="0" height="270" src="http://www.youtube.com/embed/8NxjPA2vV40" width="480"></iframe><br />
<br />
<br />
We need to automate and animate multiple snakes initially planned for 200 snakes.<br />
These snakes are magical snakes : They are flying in the air, jumping in to flames, crawling on the ground and then falling in to pit.<br />
<br />
All these actions (animation) is achieved by automated multiple snakes animation<br />
<br />
as_MultiSnakes & as_MultiPaths : Features<br />
------------------------------------------------------------<br />
1. Automation of Multi Snakes Animation<br />
2. Multi Snakes Crawling On Body<br />
3. Multi Snakes Crawling On Floor<br />
4. Automated Wave Motion For Snakes<br />
5. Travel Along Motion Paths<br />
6. Automated Multi Paths Creation On Ground and Body<br />
7. Special Tools For Editing Snakes Animation<br />
8. Automated Attachment Of Snakes to Motion Paths<br />
9. Multi Snaks Integration With as_EasySnake (Auto Snake Rigging)<br />
<br />
Visit For More At:<br />
-----------------------<br />
<a href="http://www.pythonscripting.com/anaganaga-o-dheerudu/">http://www.pythonscripting.com/anaganaga-o-dheerudu/</a></div>
Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-53643505355840568162013-01-14T18:08:00.001-08:002013-01-14T18:08:33.334-08:00Character Simulation With PhysX Ragdolls<iframe allowfullscreen="" frameborder="0" height="270" src="http://www.youtube.com/embed/Wtuu7MJNFlU" width="480"></iframe><br />
<br />
<br />
<div class="first" style="background-color: #f4f5f7; color: #71767a; font-family: sans-serif; font-size: 16px; line-height: 21px; padding: 0px;">Simulated Character With Physx Ragdolls.</div><div style="background-color: #f4f5f7; color: #71767a; font-family: sans-serif; font-size: 16px; line-height: 21px; margin-top: 10px; padding: 0px;">All the results shown here are from direct simulation only.<br />
Developed Auto Ragdoll Script for creating ragdoll setup and joint limitations for Character Simulation.</div><div style="background-color: #f4f5f7; color: #71767a; font-family: sans-serif; font-size: 16px; line-height: 21px; margin-top: 10px; padding: 0px;">Limited the Ragdoll rotations as per human limitations.<br />
Proper ragdoll Weighting has been given at appropriate areas like Hips, Chest and Wrist etc</div><div style="background-color: #f4f5f7; color: #71767a; font-family: sans-serif; font-size: 16px; line-height: 21px; margin-top: 10px; padding: 0px;">Have tested falling characters for soldiers for Maghadheera movie.<br />
Visit for more at :<br />
www.<a href="http://www.pythonscripting.com/magadheera/" rel="nofollow" style="color: #112233; cursor: pointer; font-weight: 700; text-decoration: initial;" target="_blank">pythonscripting.com/magadheera/</a></div>Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-68629541011225490962012-02-12T08:25:00.004-08:002012-04-16T19:25:33.173-07:00Hyper Skinning System For Maya (Art & Technic)<div dir="ltr" style="text-align: left;" trbidi="on"><div class="separator" style="clear: both; text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><br />
</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: large;"><b><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/EcM1KxWu8yo?feature=player_embedded' frameborder='0'></iframe></b></span><br />
<span style="color: #666666; font-family: Verdana, sans-serif; font-size: large;"><b><br />
</b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>My dream for the past 2 years has come true.</b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>Finally, Scripting has proven its area in Skinning also. </b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>My ambition is to develop one script to handle all skins in all rigs. Now we are seeing here</b></span></div><b><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"></span></b><br />
<div style="text-align: center;"><span style="background-color: white; line-height: 24px; text-align: left;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><u><b>as_HyperSkin</b></u></span></span></div><div style="text-align: center;"><span style="background-color: white; line-height: 24px; text-align: left;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>It Automates Skinning Process In Maya by combination of Art & Technic</b></span></span></div><b><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"></span></b><br />
<div style="text-align: center;"><span style="background-color: white; line-height: 24px; text-align: left;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><u><b>Features</b></u></span></span></div><div style="text-align: center;"><span style="background-color: white; line-height: 24px; text-align: left;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>1. Volume Preservation At Shoulders & Hips</b></span></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>2. Reduces Most Of The Skinning Time</b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>3. Works On All Rigs (Biped, Bird etc.)</b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>4. Works On All Selected Vertices</b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>5. Retain Default Skinning On Selected Vertices</b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>6. Start Hyper Skinning From Default Skin </b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>On Selected Vertices At Any Time</b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>7. Hyper Smooth - Automated Smooth Process</b></span></div><b><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"></span></b><br />
<div style="text-align: center;"><span style="background-color: white; line-height: 24px; text-align: left;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><u><b>Modules Used</b></u></span></span></div><div style="text-align: center;"><span style="background-color: white; line-height: 24px; text-align: left;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>eRig, eMath, spRig</b></span></span></div><b><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"></span></b><br />
<div style="text-align: center;"><span style="background-color: white; line-height: 24px; text-align: left;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><u><b>Work In Progress</b></u></span></span></div><div style="text-align: center;"><span style="background-color: white; line-height: 24px; text-align: left;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>1. Runtime Skin Correction at various poses</b></span></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>2. Special tools for Better feel at elbow areas</b></span></div><div style="text-align: center;"><span style="background-color: white; color: #666666; font-family: Verdana, sans-serif; font-size: x-small; line-height: 24px; text-align: left;"><b>3. Tight integration with Auto Rigs (as_EasyBird, as_EasyRig etc.)</b></span></div></div>Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com4tag:blogger.com,1999:blog-3492497043886993603.post-38795244081978855932011-09-01T08:06:00.000-07:002011-09-01T17:59:42.552-07:00Python Scripting : Auto Bird Rigging In Maya<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/FqG8Ef93jz0?fs=1" width="480"></iframe></div></div>Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com7tag:blogger.com,1999:blog-3492497043886993603.post-70841692264194827782011-09-01T08:05:00.000-07:002012-02-16T17:28:09.633-08:00Modular Rigging System: Auto Bird Rigging<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>This 'Module Rigging System' involves 6 individual scripts as detailed below</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><br />
</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><u> eRig ( Maya Module ) </u></b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>Helps to reduce typing of coding up to 60% for main scripts like as_EasyBird</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>It consists 50 attrs like snapTo_Vtx, createCurv etc. It is module for maya programming.</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>You can watch one of the many functions of 'eRig' here: eRig_UnfreezeRotation</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><a class="yt-uix-redirect-link" dir="ltr" href="http://www.youtube.com/watch?v=8KPCGOUTqDw" rel="nofollow" target="_blank" title="http://www.youtube.com/watch?v=8KPCGOUTqDw">http://www.youtube.com/watch?v=8KPCGOUTqDw</a></b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><br />
</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>2. eCtrl ( Maya Module ) -- It creates 50 different controls for any auto rig</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>3. as_EasyBird -- Its for main auto rigging of bird</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>4. as_WingFeather -- It rigs feathers so intelligently.</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>5. as_AutoAnim -- Creates various options from one fly cycle</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>6. as_MirrorBirdAnim -- It mirrors one side anim to another side</b></span></div></div>Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com10tag:blogger.com,1999:blog-3492497043886993603.post-13222996495892365022011-08-07T00:44:00.000-07:002012-02-16T17:28:57.523-08:00Rigging & Scripting Show Reel -2011 : Anaganaga O Dheerudu<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;"><div style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: xx-small;"><iframe allowfullscreen="" frameborder="0" height="295" src="http://www.youtube.com/embed/Mo7OOZpPi-o?fs=1" width="480"></iframe></span></div></div><div style="text-align: center;"><div style="text-align: center;"><span style="font-family: Verdana, sans-serif; font-size: xx-small;"><br />
</span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><u>Done following tasks in this movie: Anaganaga O Dheerudu</u></b></span><br />
<span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><u><br />
</u></b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>1. Created Auto Wind Rigging on foliages</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>2. Auto animation for tongue and hair snakes</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>3. Scripting for grill snake rigs</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>4. Rigged all hair snakes and hair with programming</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>5. Provided path animation for all snakes in this movie</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>6. Animated in-between hair snakes and hair with scripting</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>7. Wave motion in flying hair</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>8. Arranged and animated all multiple snakes crawling on ground and body as shown in this below link:</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><a class="yt-uix-redirect-link" dir="ltr" href="http://www.youtube.com/watch?v=Mo7OOZpPi-o&t=2m56s" rel="nofollow" target="_blank" title="http://www.youtube.com/watch?v=Mo7OOZpPi-o&t=2m56s">http://www.youtube.com/watch?v=Mo7OOZpPi-o&t=2m57s</a></b></span><br />
<span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><br />
</span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>9. Provided many tools for animators to edit these multiple snakes </b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>10. Rag-Doll simulation for falling snakes:</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><a href="http://www.youtube.com/watch?v=Mo7OOZpPi-o&t=3m12s">http://www.youtube.com/watch?v=Mo7OOZpPi-o&t=3m12s</a></b></span><br />
<span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><br />
</span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>11. Development of Auto Rigging for insects (butterflies)</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>12. Developed many Auto Snake Rigging tools based on situation</b></span></div></div><div style="text-align: center;"><div style="text-align: center;"><br />
</div></div></div>Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com0tag:blogger.com,1999:blog-3492497043886993603.post-64725699439762514862011-07-30T11:06:00.000-07:002012-02-16T17:11:42.560-08:00Auto Skinning R&D - (Art & Technic)<div dir="ltr" style="text-align: left;" trbidi="on"><div style="text-align: center;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><br />
</b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><iframe allowfullscreen="" frameborder="0" height="344" src="http://www.youtube.com/embed/6Y8dG52Or30?fs=1" width="425"></iframe></b></span></div></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><br />
</b></span></div><div style="text-align: center;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><u>Python Scripting : Modular Rigging</u></b></span></div><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><br />
</b></span></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><u>Purpose</u></b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>1. Developed this tool to reduce the skinning process up to 75% after default skinning by measuring the bone length along the skin. </b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>2. Right now it works for biped rigging.</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>3. Shortly Am doing for Quadruped also.</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>4. Art & Technology combined.</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><br />
</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><u>Modules Used</u></b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>eRig & eMath</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><br />
</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b><u>Coming More Features</u></b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>1. 2 Bone Skinning</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>2. Angular Skinning</b></span></div></div><div style="text-align: left;"><div style="text-align: center;"><span style="color: #666666; font-family: Verdana, sans-serif; font-size: x-small;"><b>3. Pose Skinning </b></span></div></div></div></div>Subbuhttp://www.blogger.com/profile/08553838273580968772noreply@blogger.com1